Viewing entries in
Game Feature

Sentris Loop Export

Comment

Sentris Loop Export

This is an example of a song made with Sentris. This is a series of four individual loops exported from the game, and combined in GarageBand. In this song the synth track was made with Sentris, and the drums were supplied by GarageBand's loop library. Of course it would be possible to cut an entire song using only loops from Sentris.

Comment

Sentris Alpha 2 is Live

Comment

Sentris Alpha 2 is Live

Sentris Alpha 2 has just been published on Steam. This build includes a bunch of new features outlined below. We hope you enjoy it! As always, please share your impressions on the official Sentris Steam forums.

Tutorial

  • Brand new tutorial that introduces game rules and mechanics
  • Gracefully enters first-run and selectable from menu

New Synthesizer Voices

  • Four new synths created by Symbion Project
  • Choose from all five synths to use in any level

New Button: Preview

  • Press X (on 360 controller) to preview the sound of the currently selected Sound Block

Minor Key Signatures

  • Play any song in any minor key

Linux Improvements

  • Major performance increase in smoothness of time tracking
  • SteamOS is now officially supported

New Bamboo Forest Colors

Comment

First Look: Dynamic Key Signatures

Comment

First Look: Dynamic Key Signatures

One of the new features I'm exploring in the upcoming "Donut" prototype of Sentris is real-time selection of your current key signature. Understanding key signatures is important to making music, so I'd like to introduce them to players in a way that makes them fun. The first step forward is a toy-like approach. Allow players to change the key signature of incoming sounds at any time, and see what's fun about it.

Dynamic Key signatures started working in the prototype today, and they add quite a lot to the musicality of the game. Please enjoy this simple, first look at Dynamic Key Signatures.

The key is selected by moving the mouse left & right to turn the dial in the center of the UI. All incoming sounds will adhere to the key indicated beneath the dial.

 

Comment