Media Update

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Media Update

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Sentris is now available

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Sentris is now available

All you music & puzzle game fans can now get Sentris through Steam and Humble. It's releasing in an Early Access state, which means the game is going to get even better over the next few months. This release is a major milestone in the story of Sentris. Thank you for taking the journey with me.

-Samantha

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Sentris Early Access Begins 8.22.2014

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Sentris Early Access Begins 8.22.2014

Today I'm pleased to announce that Sentris will launch in Early Access on August 22nd, 2014. It will be available for purchase on Steam and the Humble Store.

To mark the occasion I'm revealing additional alternative color schemes for the Canyon environment. Take a look in this new trailer.

And a gallery for those who prefer still images

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San Francisco Press Tour

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San Francisco Press Tour

Last week I took Sentris on my first ever press tour around San Francisco. It was a pretty busy and energizing week. Let's recap:

The adventures began with GaymerX2, a conference that was extremely rich with diversity. Sentris was playable there all weekend as part of the Ouya lounge. I managed to completely take over the room for a short presentation.

I also found myself participating on two panels during the weekend, including a discussion about the role of games in the living room. My co-panelists were an amazing group, consisting of Robin Hunicke, Rob Jagnow, Kellee Santiago, and Mattie Brice.

The week after the conference was packed full of meetings as I tried to get the most value out of my stay in San Francisco. The tour began on Monday at Giant Bomb to play Sentris with Dan Ryckert. Brad also invited me to appear on the Giant Bombcast (listen), so I stayed and chatted with the guys for a couple of hours. We ended up talking about Sentris for about 20 minutes at the beginning of the show.

Sentris invades Giant Bomb

Sentris invades Giant Bomb

After the Bombcast I went down the hall to visit the offices of Gamespot. Carolyn Petit, one of the editors there, played the latest build and had a nice conversation with me about the game and moving toward an Early Access release in August. She's posted a feature article about Sentris, please take a look!

The rest of the week included great conversations and play sessions with Tracey Lien from Polygon, Nathan Grayson from Kotaku, Chloi Rad from Indiestatik, and Greg Miller from IGN. As articles and features from these visitations roll out, I'll be sure to repost them here.

I did manage to sneak in a little bit of play time while I was in town. I saw a lot of friends and colleagues. I played retro games. I even managed to do some karaoke and some dancing. So, it was an incredibly successful trip. Now it's back to a bit of crunch to get Sentris ready for a larger audience to play and enjoy. Speaking of which...

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Mid-Summer Update

Since our last post, Sentris has been successfully Green-lit for Steam. Thanks to everyone who voted to make this happen! When a release date is decided, it'll be shared ASAP.

This weekend, July 11-13, the new build of Sentris will be playable at GaymerX2 in San Francisco. I'm working with my partners at Ouya to make the game playable all weekend in the Ouya Lounge. If you're in town, please come check it out.

To celebrate, I'd like to reveal Canyon - the first environment for Sentris.

Canyon is integrated into the build for GaymerX2, and looks beautiful in motion. If you can't play it this weekend, don't worry! It's only going to get better as Sentris approaches release.

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