Last week I took Sentris on my first ever press tour around San Francisco. It was a pretty busy and energizing week. Let's recap:
The adventures began with GaymerX2, a conference that was extremely rich with diversity. Sentris was playable there all weekend as part of the Ouya lounge. I managed to completely take over the room for a short presentation.
I also found myself participating on two panels during the weekend, including a discussion about the role of games in the living room. My co-panelists were an amazing group, consisting of Robin Hunicke, Rob Jagnow, Kellee Santiago, and Mattie Brice.
The week after the conference was packed full of meetings as I tried to get the most value out of my stay in San Francisco. The tour began on Monday at Giant Bomb to play Sentris with Dan Ryckert. Brad also invited me to appear on the Giant Bombcast (listen), so I stayed and chatted with the guys for a couple of hours. We ended up talking about Sentris for about 20 minutes at the beginning of the show.
After the Bombcast I went down the hall to visit the offices of Gamespot. Carolyn Petit, one of the editors there, played the latest build and had a nice conversation with me about the game and moving toward an Early Access release in August. She's posted a feature article about Sentris, please take a look!
The rest of the week included great conversations and play sessions with Tracey Lien from Polygon, Nathan Grayson from Kotaku, Chloi Rad from Indiestatik, and Greg Miller from IGN. As articles and features from these visitations roll out, I'll be sure to repost them here.
I did manage to sneak in a little bit of play time while I was in town. I saw a lot of friends and colleagues. I played retro games. I even managed to do some karaoke and some dancing. So, it was an incredibly successful trip. Now it's back to a bit of crunch to get Sentris ready for a larger audience to play and enjoy. Speaking of which...