San Francisco Press Tour

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San Francisco Press Tour

Last week I took Sentris on my first ever press tour around San Francisco. It was a pretty busy and energizing week. Let's recap:

The adventures began with GaymerX2, a conference that was extremely rich with diversity. Sentris was playable there all weekend as part of the Ouya lounge. I managed to completely take over the room for a short presentation.

I also found myself participating on two panels during the weekend, including a discussion about the role of games in the living room. My co-panelists were an amazing group, consisting of Robin Hunicke, Rob Jagnow, Kellee Santiago, and Mattie Brice.

The week after the conference was packed full of meetings as I tried to get the most value out of my stay in San Francisco. The tour began on Monday at Giant Bomb to play Sentris with Dan Ryckert. Brad also invited me to appear on the Giant Bombcast (listen), so I stayed and chatted with the guys for a couple of hours. We ended up talking about Sentris for about 20 minutes at the beginning of the show.

Sentris invades Giant Bomb

Sentris invades Giant Bomb

After the Bombcast I went down the hall to visit the offices of Gamespot. Carolyn Petit, one of the editors there, played the latest build and had a nice conversation with me about the game and moving toward an Early Access release in August. She's posted a feature article about Sentris, please take a look!

The rest of the week included great conversations and play sessions with Tracey Lien from Polygon, Nathan Grayson from Kotaku, Chloi Rad from Indiestatik, and Greg Miller from IGN. As articles and features from these visitations roll out, I'll be sure to repost them here.

I did manage to sneak in a little bit of play time while I was in town. I saw a lot of friends and colleagues. I played retro games. I even managed to do some karaoke and some dancing. So, it was an incredibly successful trip. Now it's back to a bit of crunch to get Sentris ready for a larger audience to play and enjoy. Speaking of which...

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Mid-Summer Update

Since our last post, Sentris has been successfully Green-lit for Steam. Thanks to everyone who voted to make this happen! When a release date is decided, it'll be shared ASAP.

This weekend, July 11-13, the new build of Sentris will be playable at GaymerX2 in San Francisco. I'm working with my partners at Ouya to make the game playable all weekend in the Ouya Lounge. If you're in town, please come check it out.

To celebrate, I'd like to reveal Canyon - the first environment for Sentris.

Canyon is integrated into the build for GaymerX2, and looks beautiful in motion. If you can't play it this weekend, don't worry! It's only going to get better as Sentris approaches release.

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PAX East 2014 in Review

Earlier this month I had the pleasure to bring Sentris to lovely Boston, MA for PAX East. This was my first time attending PAX East, and my first time in Boston since 1999. It was an amazing weekend of games, community, and utter shenanigans.

Welcome to PAX East 2014

Welcome to PAX East 2014

Two Booths

It was an expo full of opportunities for Sentris. I was delighted to participate in the Indie Megabooth, with a small setup called a Minibooth.

Sentris Minibooth at the Indie Megabooth

Sentris Minibooth at the Indie Megabooth

Additionally, I was invited by the Kickstarter team to demo the game in their space as well. I couldn't really refuse the opportunity to have Sentris playable in two places all weekend long. It was exhausting to run two booths, but it was worth it to introduce the game to so many people. A few backers even dropped by to say hello at both of the booths!

Sentris on display in the Kickstarter area

Sentris on display in the Kickstarter area

Multiplayer Debut

I decided to debut the first iteration of the game's multiplayer mode for PAX. Listening to people make music together was wonderful, and watching people play this early iteration helped me learn a lot about how to improve it.

Two players work through a puzzles together

Two players work through a puzzles together

My First Official Twitch Appearance

I was invited to some other media events during the expo. I was interviewed by Jon "Carnage" of Twitch.tv on their official channel. You can see the video of our conversation here (skip to the 3 hour mark).

The Royal Rumble

On the final morning of PAX I had the extreme pleasure to participate in a ridiculous Royal Rumble panel hosted by Harmonix, Giant Bomb, and lots of other game industry folks. If you're not familiar, the Royal Rumble is an annual wrestling event. I used to watch wrestling, and I appreciate the overly dramatic nature of it. Really, it was just an excuse to be completely ridiculous with some really fun people. You should watch this panel because it's just amazing.

Considering the crazy amount of work and fun that went into PAX East, I'm comfortable calling it a huge success! And of course, now I'm back to work making Sentris even better for next time.

-Samantha

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Sentris Greenlight Campaign is Live

Sentris is live on Greenlight! Please take a moment to vote YES - and bring Sentris to Steam! Oh, and do tell your friends too ;-)

Here's a handy url to use for sharing: http://bit.ly/SentrisGreenLight

I see Steam as an important platform for Sentris because of the many ways it facilitates User-Generated Content. Imagine creating your own level and sharing that with a huge community of players. Pretty exciting stuff! Please help make it happen!

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GDC 2014 Wrap-Up

This year's GDC has come and gone. It was a high-energy week as hundreds of people played the Pre-Alpha of Sentris at the Indie Megabooth. I had the extreme pleasure of meeting and talking with colleagues, backers, and fans alike. It was an exhausting week of work, but also rejuvenating and incredibly worthwhile.

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Everyone had lots of nice things to say about how the game looks and sounds. Those who played the Debut Prototype were impressed at how far the game has come since the Kickstarter ended. It still has a long way to go but I'm very happy with its progress.

On Friday I spoke at GDC for the first time, a bucket-list item accomplished! I was on a panel with crowd-funding project creators Zoya Street, Tyriq Plummer, and Michael Cox. We spoke about how to run a successful crowd-funding campaign if you don't have the celebrity status of someone like Tim Schafer. It was a great panel and we shared a lot of valuable information with the audience.

All-in-all, it was an amazing GDC for me and Sentris. I'm finally starting to feel like I'm a part of the game industry, rather than just looking in from the outside. There's lots more work to do, including preparing for PAX East, so I'm getting back to work!

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